STEAM projects at school
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
STEAM education at our school is based on two main principles: 1) activities are integrated into the lessons of various subjects, correspond to the educational content and are based on the cooperation of students and teachers; 2) the principles of scientific inquiry are applied, consciously paying attention to which level of learning through inquiry should be used for each grade of students.
STEAM education is based on the following key principles:
★ Integrality/interdisciplinarity
★ Adaptability/practicality
★ Experiential/exploratory activities
★ Student-centred learning
Implementing the STEAM education model
At the beginning of the school year, each class (grades 5-10) gets a STEAM project topic. They work on those topics during their lessons throughout the whole year. On the 10th of March the students present their findings to the school community during STEAM Day. The greatest added value for the implementation of this STEAM education model comes not only from the cohesive work of the members of the school community together (kindergarten groups and primary classes are also involved in the activities of the secondary school, as far as possible), but also from the cooperation with various social (scientific, cultural institutions, etc.) and international partners (we run the NordPlus and Erasmus projects, which are an integral part of some of the STEAM projects carried out by some of the classes).
STEAM is an acronym derived from the English language that encodes the following disciplines:
- S – biology, chemistry, physics, environmental science, geology…
- T – computer and information systems, programming, 3D modelling, game development…
- E – chemical, computer, electronics, mechanical and other engineering fields
- A – arts/all other disciplines
- M – mathematics, statistics